B.Sc.(Animation | Game Design)

Program Code 471492

Campus Mohali

Institute Amity School of Engineering and Technology, AUP Mohali

University Amity University, Punjab

Eligibility 10+2(min 50%)

Duration 3 Years

Selection Process

  • Program Fee (Rs. in Lacs)
  • 1st Year Non Sponsored Semester 0.825

Course Structure

1st Year

Semester 1

  • Introduction to Environmental Studies
  • Introduction to Computers and Programming
  • History of Animation
  • Fundamentals of Art and Animation
  • Fundamentals of Design
  • Intellectual Property Rights and Cyber Law
  • Punjabi Language, Literature, and Culture
  • Common Curriculum Courses

Semester 2

  • Indian Wisdom for Nation Building
  • Wellness, Yoga and Sports for Sustainable Living
  • Web Development
  • Video Editing Techniques
  • Animation Production Process
  • Introduction to Graphics Design
  • Practical Model Making
  • Elementary French: Communication and Culture for Beginners
  • Elementary German: Communication and Culture for Beginners
  • Common Curriculum Courses

2nd Year

Semester 3

  • Intellectual Property Rights and Cyber Law
  • 2D Animation
  • Basics of Game Mechanics
  • Introduction to VFX
  • Programming using Python-I
  • Fundamentals of Communication
  • Common Curriculum Courses

Semester 4

  • Information Security-I
  • Introduction to 3D
  • 3D Game Design
  • Advanced VFX
  • Game Development Process
  • Professional Etiquette and Workplace Communication
  • Common Curriculum Courses

3rd Year

Semester 5

  • Industry Internship - I
  • Major Project
  • Case Study of Video Games
  • Case Study of Visual Effects Films
  • Digital Compositing
  • Game Design Advanced Techniques
  • Gameplay User Interface
  • Visual Effects Enhanced Techniques
  • Digital Asset Management
  • Sound Design for Visual Media
  • Information Security
  • Common Curriculum Courses

Semester 6

  • Industry Internship - III
  • Marketing and Distribution for Game Design
  • Marketing and Distribution for Visual Effects
  • Project Management for Games
  • Technical Direction for Visual Effects
  • Entertainment Business Management
  • Portfolio Preparation and Presentation
  • Common Curriculum Courses